Nintendo Wii Fit with Balance Board and its concept were originally announced by the one and only Shigeru Miyamoto at the E3 conference in July, 2007. The Wii Fit was first launched in Japan, in December of 2007. Nintendo corporation got the idea of a Wii Fit Balance Board by observing how the way the Sumo wrestlers did the weigh-ins. These wrestlers are so heavy (surprise! surprise!) that they have to use two scales. The electronic circuits of the two scales compute the cumulative weight of the individual wrestler by analyzing data from the two individual scales. This is the very concept that has been applied in case of the Balance Board.
Wii Fit determines your center of gravity
It is also sensitive to all sorts of actions gamers make. It does this by calculating your center of gravity. It uses information such as height, together with the weight, makes an imaginary 3D map of your center of gravity and tracks all your fine (and gross) actions extremely precisely. Isn’t that unbelievable?
Wii Fit with Balance Board has multiple sensors
The Wii Fit balance board makes use of multiple sensors (four sensors in all per Wii Fit Balance Board) to unprotected to its goal. As an example let’s say there are two sensors, one on the left side of the Wii Fit w/balance board and a second on the right side. Assume you are in a boxing game (beating up your boss) and you duck to the left to avoid a punch you got on your right chin. What do you think would happen to your weight dispensing? It will shift predominantly to your left foot and less to your right foot right? This is correctly identified by the Wii Fit Balance Board sensors and the weight shift information is transformed to a leftwards movement which results in you getting 100 points. This is the very rule of the Wii Fit Isn’t the Nintendo Wii Fit neat?